Tuesday, 22 January 2013

week 1: Brief and ideas

In this blog I will be showing my work related to my study of 3D animation in game format, for the brief of this module Sam Malone our lecturer has explained that we must create a show reel consisting of 4 basic animations that will string together creating a full video with varying string methods to create a fluid motion of movement that demonstrates an animation as you would see in game.

For this module we were put in to groups of 2 or 3 groups (for the sake of diversing workflow) and in that group we would come up with ideas as to what would be included within our show reel such as what characters will we show, what animations would we include, how the characters would move and so on.

So far I have paired up with Theo Lyster-Bridge and we have already begun discussing ideas and may very well have already settled on an idea as to what we may do, some factors may still need to be executed such as thumbnail sketches and initial research but I believe we have a good idea about what direction we will move in.

so far in our first lecture we have gone over what we are going to cover and what will need to be demonstrated in the show reel when it comes to our animation such as our animation poses like how our character would stand idle when the player has no interaction with the character, what movements will they do, what their walking pace and gait will be like and how they will differ from each other.

when it comes to the technical aspects we will be using our standard software (maya) along with some new software that I haven't personally used before such as adobe after effects, motion builder and sony vegas.

and finally our showreel will be brought to you by...

The dutch & cockney thugs!!!

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