Monday 6 May 2013

reflection

on reflection i have begun to realize that even though animation can be fun at times it's not the sort of thing I would consider for a career, having said that the editing part of the process was interesting and it was nice to achieve the finished effect that we aimed for.

its also worth mentioning that this rig has given us alot of trouble for example a common error that kept coming up with mine was that everything time i played an animation of any type the mel script editor would say that the was a problem with "expression2" but having looked at it in the expression editor it wasnt translating to anything therefore i just decided to delete the expression seeing as it had no functional purpose within the rig.

all in all this module has had its moments but i can say ive learnt alot about the animation side of computer games.

finished animations

With our animations finished we did a batch render with lighting and a background shader on the surface in order to achieve the ambient occlusion effect we wanted in our finished showreel.

Once the batch renders were finished we took them into adobe after effects so that we could create our own avi's and our finished showreel ready for submission.

theo also managed to figure out some of the transition effects so that we could give the showreel something to jazz it up a bit so to speak.