Wednesday, 23 January 2013

animation brief


Brief
7 Deadly Sins animation – animating two human physical representations of the sins.
For our animation idea, myself and Nathan will be animating one of the seven sins each from our own selection. I will be basing mine on the sin named Pride and Theo will on the sin named Sloth.
The animation will show emphasis on the sins origin, for example if we were doing Greed, the character would be a fat human and the actions would be something like rubbing its belly or eating something. From this example, it applies to Sloth (tired, lazy) and Pride (well-kept, smart). They are complete opposites so it should make for a good diversity of personalities.

Animation cycles for “Pride”

Idle – straighten jacket

Idle to crouch – subtle bend

Idle extended – tie cufflinks

Move walk – straight posture/ chin up/ hands behind back

Move run – arm across/slightly leaning forward

Dodge – quick step

Hit – fast accurate punch

Stand to Crouch – subtle bend

Crouch to stand – straight up hands behind back

Move to Run – gradual but quick transition into run



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