Brief
7 Deadly Sins animation – animating two
human physical representations of the sins.
For our animation idea, myself and Nathan will be animating one of the seven sins each from our own selection. I will be basing mine on the sin named Pride and Theo will on the sin named Sloth.
The animation will show emphasis on the sins origin, for example if we were doing Greed, the character would be a fat human and the actions would be something like rubbing its belly or eating something. From this example, it applies to Sloth (tired, lazy) and Pride (well-kept, smart). They are complete opposites so it should make for a good diversity of personalities.
For our animation idea, myself and Nathan will be animating one of the seven sins each from our own selection. I will be basing mine on the sin named Pride and Theo will on the sin named Sloth.
The animation will show emphasis on the sins origin, for example if we were doing Greed, the character would be a fat human and the actions would be something like rubbing its belly or eating something. From this example, it applies to Sloth (tired, lazy) and Pride (well-kept, smart). They are complete opposites so it should make for a good diversity of personalities.
Animation
cycles for “Pride”
Idle – straighten
jacket
Idle to crouch – subtle
bend
Idle extended – tie
cufflinks
Move walk – straight
posture/ chin up/ hands behind back
Move run – arm
across/slightly leaning forward
Dodge – quick
step
Hit – fast
accurate punch
Stand to Crouch – subtle
bend
Crouch to stand – straight
up hands behind back
Move to Run – gradual
but quick transition into run
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