here is a link to our final showreel enjoy
http://www.youtube.com/watch?v=GuuHVXgTR58
3D Animation for games
Wednesday, 8 May 2013
Monday, 6 May 2013
reflection
on reflection i have begun to realize that even though animation can be fun at times it's not the sort of thing I would consider for a career, having said that the editing part of the process was interesting and it was nice to achieve the finished effect that we aimed for.
its also worth mentioning that this rig has given us alot of trouble for example a common error that kept coming up with mine was that everything time i played an animation of any type the mel script editor would say that the was a problem with "expression2" but having looked at it in the expression editor it wasnt translating to anything therefore i just decided to delete the expression seeing as it had no functional purpose within the rig.
all in all this module has had its moments but i can say ive learnt alot about the animation side of computer games.
its also worth mentioning that this rig has given us alot of trouble for example a common error that kept coming up with mine was that everything time i played an animation of any type the mel script editor would say that the was a problem with "expression2" but having looked at it in the expression editor it wasnt translating to anything therefore i just decided to delete the expression seeing as it had no functional purpose within the rig.
all in all this module has had its moments but i can say ive learnt alot about the animation side of computer games.
finished animations
With our animations finished we did a batch render with lighting and a background shader on the surface in order to achieve the ambient occlusion effect we wanted in our finished showreel.
Once the batch renders were finished we took them into adobe after effects so that we could create our own avi's and our finished showreel ready for submission.
theo also managed to figure out some of the transition effects so that we could give the showreel something to jazz it up a bit so to speak.
Once the batch renders were finished we took them into adobe after effects so that we could create our own avi's and our finished showreel ready for submission.
theo also managed to figure out some of the transition effects so that we could give the showreel something to jazz it up a bit so to speak.
Wednesday, 17 April 2013
primary research
Here I have some primary research on my characters movements give or take some might be a little different then what the final outcome will be but they will only be slight difference i'm still happy that i'm on track with what I have.
Friday, 5 April 2013
dodge final
The playblast seems a bit fast but hopefully it will come out a bit better in the final editing, here I have the final make of the dodge animation not quite what I had aimed for but none the less i'm pleased with what I have.
Thursday, 4 April 2013
dodge animation
Tuesday, 2 April 2013
walk animation
Subscribe to:
Posts (Atom)